GNOME FORCE

Sept 2018 - April 2019

2-Player Cooperative Stealth | Solo Academic Project

About: A two-player stealth action game created in Unity Engine. I developed the game from concept to paper prototype to final portfolio project. Players take on the role of two gnome agents, Rojo and Aoi, to recover a crystal stolen by malicious robots.

Gameplay Design:

The game’s goal was to appeal to the engagement types of Humor catharsis and Fellowship.

Humor relies on comical feedback through sound effects and exaggerated physics; Physical comedy mechanics such as opening doors in front of enemies and dropping blocks on them contributes to the comedic experience.

I developed Fellowship by having players rely on each other’s unique abilities and propping on top of one another. This allows for stronger variations of their abilities. As a result, players collaborated to overcome obstacles.

I designed unique skillsets for Rojo and Aoi to keep the stealth focus. Rojo, the red gnome, acts as a diversion to enemies and direct offense. Meanwhile Aoi, in blue, avoids conflict by firing shots to distract enemies and turn invisible.

Enemy AI uses a custom-coded state system. When patrolling, they follow preset paths; if players act in ways that create sound or get in their cone of vision, they get suspicious and pursue; when players stay in enemies’ cone of vision for too long, they turn hostile and get them into their shooting cone to fire bullets.

 

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