Magic Soccer

Jan 2018 to April 2018
Lead Designer, UI Designer | Multiplayer Action Sports   
Academic Team Project, Team Warriors, 5 members

Roles:
System Designer

  • Collaborated with other designers and programmers to overhaul the game’s spell system to add greater diversity and accessibility.

  • Drew diagrams laying out spells to visually convey their functionality to the team.

  • Coordinated with teammates to tweak gameplay balance and controls in-engnine by editing .json scripts.

UX Designer

  • Helped the Creative Director and UI Designer iterate on a new UI. Researched other MOBAs and sports games to decide on methods to better convey information to players.

  • Encourages them to cast spells based on playtest feedback.

  • Rapidly iterated on tutorials and accessible instructions to quickly familiarize players.

About:

Two-player sports game with MOBA elements (i.e. League of Legends or DOTA 2). Players assign each athlete a spell to support teammates or hinder opponents. The goal is to capture the ball and kick it towards the opponent’s tower. Players score points when the tower’s health is empty.
I was brought on to overhaul the game’s design and user interface. We combined mechanics to appeal to fans of both sports games and MOBA games. 

vlcsnap-2018-04-06-12h12m57s994.png
giphy[1].gif