Project Abyss(a.k.a. Lux Cymix)

Sept 2018 to Mar 2019
Creative Director, System Designer | Light Mixing Puzzle Game   
Academic Team Project, Team Critical Trials, 11 members

Role:
System Designer

  • Designed and rapidly prototyped the build in Unity - coded the light mixing mechanics using C#.

  • Oversaw and held the vision of the game to keep the game focus consistent.

  • Co-wrote the design document for clarity among the team to set a clear roadmap.

  • Cooperated with programmers to elaborate needed tools and features in the custom engine. Discussed creative decisions with team.

  • Co-designed and built levels to demonstrate the mechanics to teammates.

About:

A First-Person puzzle game in which players mix different colored lights together. Depending on the combined color, the lights will affect objects in different ways:

  • Magenta slows down objects.

  • Cyan speeds up movement

  • Yellow reverses gravity.

The prototype shown here was made in Unity.

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